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And also don't expect smooth sailing with WebGPU yet, unless all your users have modern mainstream browsers with up to date hardware.
by lukan 1y ago
And also don't expect smooth sailing with WebGPU yet, unless all your users have modern mainstream browsers with up to date hardware.
- paavohtl 1y agoAnd even that isn't enough; no browser supports WebGPU on all platforms out of the box. https://caniuse.com/webgpu https://caniuse.com/webgpu Chrome supports it on Windows and macOS, Linux users need to explicitly enable it. Firefox has only released it for Windows users, support on other platforms is behind a feature flag. And you need iOS 26 / macOS Tahoe for support in Safari. On mobile the situation should be a bit better in theory, though in my experience mobile device GPU drivers are so terrible they can't even handle WebGL2 without huge problems.