3 ms·
Wow, color me incredibly impressed.
by nja 14y ago
Wow, color me incredibly impressed.
- mortenjorck 14y agoI'll second that. I don't think I've ever interacted with such a complete real-time light simulation, webGL or otherwise: It's simulating refraction of objects seen through the surface of the water (something I've wished game engines would do ever since I first dove into a flooded cavern in the original Tomb Raider), it's simulating diffraction of light through the waves onto the surfaces below, and it's simulating radiosity diffusion between adjacent surfaces (move the ball toward a wall and watch as not only its shadow grows but its own surface facing that shadow darkens as less light is reflected back).