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That's pretty cool. I think it should all be bundled into scummvm, or an extension of this such as scummvm-history or scummvm-preservation. We could bundle all
by shevy-java 11mo ago
That's pretty cool. I think it should all be bundled into scummvm, or
an extension of this such as scummvm-history or scummvm-preservation.
We could bundle all games ever written, with a focus on older games;
and ensure they are playable (be it either by released-to-the-public,
or people having privately owned copies - the point is more than an
engine should be able to make them playable on a modern computer. And
yes, we have hardware emulators, I get it, but I am thinking here more
of making sure that the code would still work as is on any computer
system really, with a focus on omdern systems.)
- anthk 11mo agoScummVM doesn't work that way. It needs an engine per game engine.
- vejeta 11mo agoNot exactly what you ask, but for example, for unix textual games, Debian (the GNU/Linux distribution I know best) provides the package called bsdgames: https://packages.debian.org/source/sid/bsdgames https://packages.debian.org/source/sid/bsdgames where many games like this are provided https://salsa.debian.org/games-team/bsdgames https://salsa.debian.org/games-team/bsdgames The thing is that list is not constant and is changing overtime, depending on the usage, demand, and effort to maintain them from the debian maintainers. I am wondering if such a collection, no matter the license, and no matter the status of the codebase is maintained somewhere (for specific unix/bsd/linux text based games)
- anthk 11mo agoBSD games are part of the base TGZ's from OpenBSD. They are perfect to test new cases (pledge, unveil...) without making dangerous experiments with core OS tools.