4 ms·
No, I didn't! That's part of what informs my question. I had the original Morrowind on Xbox and never got anywhere with it (I think I spent like 30 minutes cre
by AdmiralAsshat 11mo ago
No, I didn't! That's part of what informs my question.
I had the original Morrowind on Xbox and never got anywhere with it (I think I spent like 30 minutes creating my character, opened a chest in the first room in the game because apparently I wasn't supposed to do that, got beaten/arrested, and then I put the game down).
I did buy the PC version specifically for OpenMW use--because until Proton that was the only way to play it on Linux, but I've not gotten around to doing a full playthrough. I wanted to know about mods because those usually can help provide some QoL adjustments that can ease the learning curve if you didn't grow up with the game.
- dangus 11mo agoSome nice resources here: https://modding-openmw.com/ https://modding-openmw.com/ OpenMW is definitely the way to go for a fresh game. There’s a lot of random advice I could give but here’s my important ones: - Replace the vanilla leveling system. - If you are playing a modpack with relatively vanilla mechanics, you want a magic-based character. Being bad at magic is a huge disadvantage in the vanilla game, it’s heavily biased toward glass cannons. - Make sure you have a teleportation (mark/recall) mod. Many of them are balanced so that they don’t feel like cheating, but the vanilla game makes fast travel and traversal too tedious.
- bobim 11mo agoTeleportation? That would kill the hiking simulator vibe!
- kqr 11mo agoThere's a "signpost fast travel" mod that lets you teleport to any town mentioned on signposts as long as you have visited it before, while paying a small fee for an imaginary guide. That's a decent compromise, given how tricky actual real-time pathfinding can be in Morrowind. (Otherwise my favourite system comes from Daggerfall Unity, where there is a mod that lets your character automatically, in real time, follow roads until the next fork/intersection. With an option for time compression that really hits the sweet spot of being explicit travel without being tedious.)
- dangus 11mo agoTeleportation is actually in the base game, just with only one mark and recall point, as you may know. The mods I’ve seen add a selectable list and scale out how many locations you’re allowed to save based on your associated magic skill. So it’s both a boon to quality of life and still relatively balanced and not too overpowered.
- saubeidl 11mo agoI would suggest playing with a modlist like Path of the Incarnate [0] - it'll give you QoL improvements, graphics improvements, quest and landmass mods all integrated into one tested setup. The Morrowind modding scene is huge and was a big part of my teenage years. It's nice to see it's still going strong. [0] https://www.modlists.net/docs/6poti/Home https://www.modlists.net/docs/6poti/Home