2 ms·
Also: * Graphics updates with shaders for improved water and fog (which you can combine with much higher view distance), godrays, HDR, etc, improved meshes, im
by ndriscoll 1y ago
Also:
* Graphics updates with shaders for improved water and fog (which you can combine with much higher view distance), godrays, HDR, etc, improved meshes, improved grass, high resolution textures with normal maps and PBR.
* Modernized UIs
* Multi-mark (extra marks as you level mysticism)
* Turn the books into audiobooks and add full voice acting if you're a mild heathen.
* Combat and leveling system overhauls if you're a full heathen.
https://youtube.com/watch?v=iFZm4VZnHy0 https://youtube.com/watch?v=iFZm4VZnHy0
https://youtube.com/watch?v=9Hv-46CCd9I https://youtube.com/watch?v=9Hv-46CCd9I
https://modding-openmw.com/ https://modding-openmw.com/
- hyperman1 1y agoI played it a year ago. To my surprise, in some ways, the advanced graphics broke my immersion. Standing in Vivec and expanding the render distance to Seyda Neen takes away part of the mystery. I had the same with Gothic, where my more powerfull computer could render Xardas' tower when standing in the old camp. Both games partially depend on limited render distance to provide an illusion of vastness.
- Eupolemos 1y agoIIRC, you can adjust the fog to still be there and get the best of both worlds. Morrowind can indeed be small to look at, but big to play in <3
- kqr 1y agoVolumetric fog is the solution. Gives you the best of both worlds: distant peaks over the mist, yet difficulty navigating to the next settlement.