3 ms·
I've come across this kind of comment elsewhere, and the recommendation was that "the book" is Designing Games by Tynan Sylvester (the author of Rimworld) http
by sph 1y ago
I've come across this kind of comment elsewhere, and the recommendation was that "the book" is Designing Games by Tynan Sylvester (the author of Rimworld)
https://tynansylvester.com/book/ https://tynansylvester.com/book/
Haven't read it yet myself.
- meheleventyone 1y agoI'd say there's no such thing as 'the book' for game design and which you will jive with largely depends on your preferences and values around games.
- deaddodo 1y agoAlso your style. Game design is influenced by the mind of the designer. Some take a systematic, methodical approach to it. While others treat it like a painting, designing as they go from a core of an idea. And others go full ad hoc, with multiple prototypical designs until they find something that hits. This is oversimplifying, most designers fall into a bucket of mixed styles; but the point is, no "book" will be perfect for all. Same as with software engineering, graphic design, etc.
- runevault 1y agoTynan's book is popular, but in my limited experience the first book most people recommend for anyone looking into design is Book of Lenses. Mind you I think both are worth reading. Lenses is just a more systemic and deeper dive.
- bavell 1y agoI can definitely recommend it!