5 ms·
"juice" (in terms of game making) will always remind me of this amazing, classic talk - https://www.youtube.com/watch?v=Fy0aCDmgnxg https://www.youtube.com/watc
by gregsadetsky 1y ago
"juice" (in terms of game making) will always remind me of this amazing, classic talk - https://www.youtube.com/watch?v=Fy0aCDmgnxg https://www.youtube.com/watch?v=Fy0aCDmgnxg
- chrisweekly 1y agoInteresting, I came across "juice" in this same sense of relatively subtle UX polish in this article: https://garden.bradwoods.io/notes/design/juice https://garden.bradwoods.io/notes/design/juice.
- CompoundEyes 1y agoFantastic watch thanks for sharing. I realize now how a favorite game of mine, Wario’s Woods on SNES, juices up a twist on match 3 puzzle and how dry early versions of Tetris were (succeeding despite that).
- PhearTheCeal 1y agoReminds me of this interactive demo (created by the lead of Dead Cells) where you can adjust the juice amount in the menu: https://deepnight.net/games/game-feel/ https://deepnight.net/games/game-feel/
- HelloUsername 1y agoOh I thought you were gonna post that one of Vlambeer https://www.youtube.com/watch?v=AJdEqssNZ-U https://www.youtube.com/watch?v=AJdEqssNZ-U
- Melonai 1y agoSame, Vlambeer were extremely good at "juicing" their games. Just look at Nuclear Throne and Luftrausers, games that would only be half as fun without all the action and chaos going on after every shot. This one talk is the reason why all of my small game projects feature copious amounts of screenshake. :)