6 ms·
My first thought was "how can i do this in 3d and walk around it in VR?" I can do the VR part - any chance you can share the algo, so I can get the machine to
by willguest 11mo ago
My first thought was "how can i do this in 3d and walk around it in VR?"
I can do the VR part - any chance you can share the algo, so I can get the machine to lift it? I can imagine a 3d graphing tool would need spatialisation in order to be properly appreciated.
- roywiggins 11mo agoIt's just a matter of subtracting the two functions, taking the absolute value, and putting that number through a color ramp. If you want to see the result in 3D you can subtract the functions and throw that into a 3D graph plotter. Building a 3d surface plotter would be the hard part, but they already exist, eg plug "abs(y/(x^2+y^2) - (x+1)/(x^2+y^2))" in here: https://c3d.libretexts.org/CalcPlot3D/index.htmlT https://c3d.libretexts.org/CalcPlot3D/index.htmlT This viewer also has a "2d" mode that produces a colored 2D plot.
- willguest 11mo agotrouble is, i'm more engineer than mathematician, so while i appreciate that this is an entirely solvable problem, assembling it from scratch would likely mean many errors, and less fun the 3d plot is nice but not what i would call "spatialised", since it's still a flat render, and I'm exactly thinking about the meshing of the thing. i am familiar with delaunay and marching cube strategies, at least enough to get a machine to hook them up to a spatial plotter
- roywiggins 11mo agoDesmos has a nice renderer too: https://www.desmos.com/3d https://www.desmos.com/3d