4 ms·
15+ megabytes of executable code begins to look quite insane when you start to take a gander at many AAA games. You can produce a non-trivial Unity WebGL build
by bob1029 1y ago
15+ megabytes of executable code begins to look quite insane when you start to take a gander at many AAA games. You can produce a non-trivial Unity WebGL build that fits in <10 megabytes.
- hamburglar 1y agoIt’s the kind of code size where you analyze it and find 13 different versions of jquery and a hundred different bespoke console.log wrappers.
- 72deluxe 1y agoYes and Windows 3.11 came on 6 1.44MB floppy disks. Modern software is so offensive.
- hamburglar 1y agoWindows 3.11 also wasn’t shipped to you over a cellular connection when you clicked on it. If it were, 6x1.44MB would have been considered quite unacceptable.