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> However, they could not keep up with OpenGL updates, as they overlapped poorly with their products map, i.e. switching new OS X to newer OpenGL revision would
by the8472 1y ago
> However, they could not keep up with OpenGL updates, as they overlapped poorly with their products map, i.e. switching new OS X to newer OpenGL revision would require to drop support for older Macs.
How does mesa manage then if apple cannot?