3 ms·
Considered in three dimensions, I would guess that most Rogue-likes (in a narrow, classical sense) are non-Euclidean (in that broad sense): the down stairs on o
by zahlman 1y ago
Considered in three dimensions, I would guess that most Rogue-likes (in a narrow, classical sense) are non-Euclidean (in that broad sense): the down stairs on one level don't necessarily line up with the up stairs on the next.
- thaumasiotes 1y agoAt least in Angband, the game explicitly tells you that you pass through a maze of staircases. The level you just left still notionally exists, but you can never find it again. (This is also true of the recall effect, for no reason stated by the ingame text. But then again, the ingame text never claims anything other than that you'll recall to a particular depth, as opposed to a particular place.)