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One of my main problems with the store is that the single card view doesn't even work well. Perhaps it's because I'm on an iPhone 4, but the loading time that c
by walru 14y ago
One of my main problems with the store is that the single card view doesn't even work well. Perhaps it's because I'm on an iPhone 4, but the loading time that comes with this new configuration absolutely destroys the experience for anyone wanting to find anything. Perhaps when we all have gigabit connections on our phones this card view will reign supreme, but until that point it's a completely short sighted attempt at improvement.
Btw, I also speak as a developer who has had their sales slashed enormously due the concert of changes that started in late July. My main title has sold at least a handful of copies @ 2.99 a day for the past two years; that was until the store started to limit the amount of queries a user would get from their search. We have a very sexy icon, and very unique concept for the game. I actually thought the high rate of piracy at the beginning of the app's life was the reason for the continued sales, but after the changes started to take place; sales are now limited to about 1-2 a week, I know it was because of the app icon and screen shots.
Anyway, I mostly speak here as a user, and this new App Store has not been welcomed. I miss Steve.
- pedro-alejandro 14y agoI miss him too. I bet he would have been pretty pissed at this design.
- vvhn 14y agoso everybody now knows exactly what Steve Jobs would or would not have done ( i.e. whatever you don't agree with ) ?
- devcpp 14y agoI think we are all just surprised there are so many design decisions we can't agree with, precisely with the first major update for iOS comes since Jobs died. Up until the iPhone 4, I don't think I've had any criticism towards the design of Apple products... since Jobs came back to Apple. I don't think these are coincidences. Jobs may have been more than a good businessman. He was a source of inspiration.
- rimantas 14y ago> I don't think these are coincidences Those are not. Just selection bias.
- adjwilli 14y agoBefore iOS 5 - the first to overdo skuemorphism - the last major design hoopla was when Apple couldn't decide on a single on windowing theme. It was brush-metal, then just white, then just gray, then all of them at the same time in different windows, sometimes with candy buttons, sometimes now. It was probably due more to Jobs' indecisiveness.
- robgough 14y agoThe suggestion is actually; Everybody, apart from those who worked closest to him.
- bad_user 14y agoSo the design on my iPad looks pretty good, they may have preferred the form factor of the iPad in the design process. However I'm having the same issue with loading times on my 3GS connection. My 3GS connection is pretty good. I can watch Youtube videos over it. And yet the experience in the App Store app is not so good. Don't know what's going on there, but I suspect they assumed most people open the App Store when connected to Wifi.
- kolinko 14y agoI also use iPhone 4, but I'm glad the changes are here. First - it's been years since the "new releases" view benefitted the developers. Currently, with the amount of new apps for iPhone, the devs get quickly buried on that list, and the launch benefit is minimal. As for the single card view... It's not perfect, because you need to do more scrolling, but on the other hand - you no longer have to decide which app to pick based solely on the icon & name. Say you're looking for a weight tracker app. You can now quickly preview a couple of apps, and pick the one you like the most. In the past you'd have to tap every single one of them - nobody did that. The new App Store, if anything, gives more opportunities to the small guy. There are now new ways to get discovered, and there is more emphasis on search. That's great. Rules changed, and people complain. Some people just don't like changes imho.
- bgarbiak 14y agoIt's not perfect, because you need to do more scrolling, The fixed interval animation used while scrolling trough apps is quite ridiculous. Scrolling back to the first app once you got to 4th or 5th takes more time than searching the same thing again. Other than that I agree that things improved. I'm not an iOS developer though.
- dpcan 14y ago"In the past you'd have to tap every single one of them - nobody did that." Sure they did. On their first search for a topic at least. And it wasn't painful. It was nice and quick. The thing about search is, we go back and search for the same thing many times, usually to find apps related to our areas of interest, and Apple seems to have completely neglected this notion. They seem to think that our search is ALWAYS to find something "new". I would search for "platformers" and "platform games" about once every week or two. I KNEW the ones I had checked out previously. I wouldn't click them again, but it was 2 quick swipes to see what's new. Job done. This is now dead. When I search, I have to look at the same stuff, and have to flip slowly through each and every app I've already decided I don't want to download, again, and again, and again. And THIS is something I won't do. Hence, "discovery" is dead. Now, from a smaller developer's perspective, as I have apps in this store... Discovery was critical. Search and the "New" section were important to me. The release-date section under each category was CRITICAL to getting those first downloads. On day 1, with nothing more than a tweet to a handful of followers, my app would see a significant number of first-time downloads from being in this section. It got the ball rolling. Here's my idea/wish: App stores should have an "Introductions" category, and when we submit our apps, we should be able to write a description of our app just for this purpose. We get 1 day in the "Introductions" category, and after that, we're gone. People can feel free to go to this category at any time to see everything that has been released, so they get to see new stuff, and developers get an opportunity to get some initial users.