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> It does feel like there's still generally possibilities of deadlocks in Rust concurrency right? I mean, is there any generic computation model where you can'
by gf000 1y ago
> It does feel like there's still generally possibilities of deadlocks in Rust concurrency right?
I mean, is there any generic computation model where you can't have deadlocks? Even with stuff like actors you can trivially have cycles and now your blocking primitive is just different (not CPU-level), and we call it a livelock, but it's fundamentally the same.