5 ms·
I'd really really like to watch this video, and countless of other awesome tech videos -- but I can't, there's no captions. As someone who is hard of hearing, I
by veb 14y ago
I'd really really like to watch this video, and countless of other awesome tech videos -- but I can't, there's no captions. As someone who is hard of hearing, I have to wonder how many things I end up missing out on when I can't watch things like this.
Grr.
- tisme 14y agoThe video doesn't show any time marks so you'll have to interpolate the locations. -- So the first thing I thought we would do is create a little custom git widget that shows the files modified in our repository. So we add a custom object. And we're going to write some clojure script code just to hold the state of our (circle??) the git status We just need a way then to get that So we ask the server for it And... here we're just creating some html representation of our list of files And then when we save We're going to make sure we update So if we run this We should see Yes, there we go we have a list of modified files We can add some css to make it look prettier And now I can just move this wherever we want I'll put it down here And let's actually open a file and modify it and prove that our widget is actually working So, we have server.clj here And when I save it Yes, there we go It's changed And if I remove that modification, then it goes away, great! Then I thought we should do something a bit more interesting than that. I've been working on a game with my little brother So let's build an environment to play that game in and work on it It's written in Javascript so we're going to need a canvas element So that we can put the game on the canvas Canvas by default isn't visible so you dont't see it immediately So Let's give it a background, black just so we can actually see that we added something. here we go And we'll move this over to this this side so don't have it in the middle of our workspace And that as well Let's run the game to make sure this is all working as expected There's the game there is the javascript file execute it there we go Now we have the game running, You can see I can play it here You can move around, some little bad guy shooting me. Cool! now I talked about being able to build, to bring your abstractions into the environment Let's control the game from light table I add another custom object We're going to create start and stop buttons for the game We start writing the clojure script here we create a little function to create a button That has a label and an action And here is our init which just returns the html that we want it to to be represented as And you can see after executing it you get a start and stop Some css here , that's a little too big Let's actually shrink the font size a bit that's still too big.. 11 60 Great, now if I click stop, he stops moving there you go And If I click start he starts moving again And you can see what this init function is doing is calling our javascript code Move this guy down here So let's take this up a notch Let's actually bring one of the abstractions from the game directly in. So games are usually composed of entities that get drawn to the canvas So let's create a list of all the entities to do that We need some state for our entities And a way obviously to add and remove them And then we need a representation of them in html We have this little item function We're setting our on-add and on-remove functions within our game to our add and remove Execute this and Do the magic of some data binding here We'll see that Every time something gets shot a new entity is added to the canvas So if I shoot this guy, he actually explodes into a bunch of shrapnel let me show this there you go so there is a bunch of shrapnel that's been added And as it sort of fades away it goes away again Cool! So we've actually created a little environment for our game here the whole thing was less than about 50 lines of code And it was completely trivial to build there you go! Fun little way to show how You can extend light table
- veb 14y agoNo, you don't have to. It's just annoying when people give talks, or make interesting videos for a product and they forget about people who may be hard of hearing, Deaf or from overseas. That's such a big chunk of the market that they're missing out on.
- deleted 14y ago[deleted]
- stephengillie 14y agoOr people working in noisy places, or those without headphones or forgot them, etc.
- milesskorpen 14y agoWhile I think it would be great to provide the video to the whole market, I'm somewhat sympathetic — making a video takes a long time. Subbing it would make things take a lot longer. I could understand people deciding to just do an MVP which works for 90+% of the market.
- tisme 14y ago> No, you don't have to. Hehe, too late. Sorry ;) Enjoy! And I agree that there should be more consideration for people that are hard of hearing or deaf. Slides are a lot easer in this respect.
- pc86 14y agoIt sucks that you have to put up with this, but let's not pretend it's a "big chunk." According to the Journal of Deaf Studies and Deaf Education, an article published in 2005 cites 11MM HOH and deaf individuals in the United States[1]. The Population Reference Bureau cites 296MM US citizens in the same year[2]. It's important to note that according to the first source, "over half" of those that are HOH or deaf are over 65 - likely not the target market of this video. Even if we were to completely ignore the demographic issue of who makes up the majority of HOH and deaf individuals, we're talking about just over 3.7% of the population in the US (I would assume it's roughly similar when extrapolated to the entire internet population). I think that anyone for whom the HOH and deaf population was a target market would certain take every opportunity to make their materials accessible. [1] http://jdsde.oxfordjournals.org/content/11/1/112.full http://jdsde.oxfordjournals.org/content/11/1/112.full - ABSTRACT [2] http://www.prb.org/pdf05/05worlddatasheet_eng.pdf http://www.prb.org/pdf05/05worlddatasheet_eng.pdf - PAGE 2
- cstejerean 14y agoI took a stab at adding English subtitles for this using Amara's universalsubtitles.org You can see the results here http://www.universalsubtitles.org/en/videos/9Ws8B7yC3Fjl/en/397937/ http://www.universalsubtitles.org/en/videos/9Ws8B7yC3Fjl/en/... and you can also help make the subtitles better.
- welp 14y agoAs another deaf HN reader: I agree. And in answer to some of the comments saying that "it's too hard", it can actually be quite easy using services such as Universal Subtitles: http://www.universalsubtitles.org/en/ http://www.universalsubtitles.org/en/ [edit: Just saw somebody else linking to this same site. Sorry.]
- AndrewNCarr 14y agoI've noticed a lot of YouTube videos have a CC button which enables subtitles. This appears to be some sort of beta feature, and the captions aren't always perfect, but I've found it useful for videos where the sound isn't clear. Why isn't it available on this video? Is it only for listed videos? Does the uploader have to enable it? I thought it was universal since I first noticed it.
- jjwiseman 14y agoEspecially since YouTube makes it really easy to add either a caption file (more work for the uploader, they need to put in timestamps), a transcript file (just the text of what was said, YouTube figures out how to match text to the video), or just do auto captioning with speech recognition. http://support.google.com/youtube/bin/static.py?hl=en&guide=2734661&page=guide.cs http://support.google.com/youtube/bin/static.py?hl=en&gu...