5 ms·
So serious question- right now its not accepting connections to the (websocket? haven't looked at the code) server as its out of connections. Any theory as to
by tibbon 14y ago
So serious question- right now its not accepting connections to the (websocket? haven't looked at the code) server as its out of connections.
Any theory as to what the most likely bottleneck for something like this is? I've been tempted a few times to put something like this together, and never been sure where its most likely to fall apart.
- deleted 14y ago[deleted]
- nowarninglabel 14y agoThe parent asked not why it's not accepting connections, but rather where the bottleneck is. It's a useful question if one plans a similar setup so one can plan to avoid this real-world overload scenario.
- hatu 14y agoIt's probably just running a single instance that has a set limit of maximum connections. Unlike a big MMO where you connect and you get "forwarded" to one of their hundreds of servers with free spots.