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Is your comment here to refute a claim you saw somewhere, or to simply point this out? I wouldn’t expect this to be real-time, given the complexity, nor do I be
by totallymike 1y ago
Is your comment here to refute a claim you saw somewhere, or to simply point this out? I wouldn’t expect this to be real-time, given the complexity, nor do I believe it needs to be in order to be useful.
- erwincoumans 1y agoIt is good to point it out it is for offline simulations. There is some related recent work, Offset Geometric Contact that is suitable for interactive use: https://ankachan.github.io/Projects/OGC/index.html https://ankachan.github.io/Projects/OGC/index.html
- embedding-shape 1y agoAlso assumed by default we were talking about real-time, but then I saw Python/juPyter and a rendered videos, got a bit confused, then came across "46.4s/frame" for one of the examples and finally registered it wasn't about real-time. I agree it doesn't have to be real-time to be valid, I think my mindset just goes to physics in video games which are usually real-time when I see contact solvers or most other things related to simulations.