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Ray-tracing as it currently stands will never dominate computer graphics, because it is essentially brute force. Progress is being made in reconstructing a scen
by blackhole 14y ago
Ray-tracing as it currently stands will never dominate computer graphics, because it is essentially brute force. Progress is being made in reconstructing a scene out of a very noisy, low sampling rate [1], which is a much better indication of the future direction of raytracing, where a series of advanced prediction and reconstruction algorithms are used to efficiently render scenes, rather than simply throwing more hardware at the problem.
[1] http://www.tml.tkk.fi/~samuli/publications/lehtinen2012siggraph_paper.pdf http://www.tml.tkk.fi/~samuli/publications/lehtinen2012siggr...
- nitrogen 14y agoI've only looked at the images in the PDF, and not the text, but could a similar technique be applied to image demosaicing?