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Asking as a newbie in this area, could you share any pointers to language design for performance? I'm aware of the early difference between compiled and interp
by pushcx 1y ago
Asking as a newbie in this area, could you share any pointers to language design for performance?
I'm aware of the early difference between compiled and interpreted languages. Luau has to be interpreted to meet its security goals, and I'm asking with similar goals in mind, so I guess I'm starting from that significant limitation.
- __s 1y agoLua gets sone perf with simple types that can represent lots of types without pointers easily. Truthiness is also fast since only nil/false singletons are falsy. Whereas Python has ´__bool__´. But look at metatable stuff for how much lua has to check All of these introduce guards in with JIT or inline cache, preferable to have no guard at all This isn't unique to dynamic languages, see C++ map having a layer of indirection forced to support pointer lifetimes of access living past inserts. Whereas Rust doesn't allow borrowing past that, & Go doesn't allow taking address of map value Other examples: C optimizations having to worry about pointer aliasing. Or Go interfaces having to box everything. It used to have small value types be able to avoid boxing for interface value, but dropped when switching to precise GC
- deleted 1y ago[deleted]