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Put Claude code on top of it and now you have prototypes of what you have in mind written pretty much instantly and they are suitable for reshaping into product
by ay 11mo ago
Put Claude code on top of it and now you have prototypes of what you have in mind written pretty much instantly and they are suitable for reshaping into production later if needs to.
- all2 11mo agoI'd be curious if there is additional tooling needed for this, as Zig is a moving target in terms of language/features. I know of _ways_ to do this, but has anyone done this successfully with a RAG+version locked docs or something like that?
- ay 11mo agoIn my comment I meant Rust, not Zig, apologies I didn’t make it clear enough!
- RAMJAC 11mo agoLol, not that it's any good, but here is a pretty much purely vibed zig NES emulator that I let Claude work on: https://github.com/RAMJAC-digital/RAMBO https://github.com/RAMJAC-digital/RAMBO It renders something.