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Can you elaborate a little more on what structures and patterns those are? I have built some database like things in rust (lots of zero copy and slice shenanig
by dafelst 1y ago
Can you elaborate a little more on what structures and patterns those are? I have built some database like things in rust (lots of zero copy and slice shenanigans, and heavily multi-threaded) and while it was tricky in some spots I haven't run into anything I have had to substantially compromise on.
Your use cases are likely more complex, so I'm curious what I should be looking out for.