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Metal cannot be used on Android. Your business logic can be ported - if it's separated as a library. If you don't want to separate it, Skip can handle bridging
by joanniso 11mo ago
Metal cannot be used on Android. Your business logic can be ported - if it's separated as a library. If you don't want to separate it, Skip can handle bridging a lot of Apple libraries including SwiftUI.
- lukko 11mo agoThanks - I see, so swift packages for everything. What would be the equivalent shader / GPU language on Android? OpenGL?
- rahkiin 11mo agoVulkan with glsl to spirv compiler would be equivalent
- thomspoon 11mo agoOpenGL or Vulkan, you might be able to have some luck transpiling metal shaders to spirv-cross at a cursory look
- wahnfrieden 11mo agoSometimes it is easiest to have an agent like Codex rewrite the shader instead...