3 ms·
Could also check out the Auto Rig Pro ( https://artell.gumroad.com/l/auto-rig-pro https://artell.gumroad.com/l/auto-rig-pro ) plugin in Blender, as it does corr
by Joel_Mckay 1y ago
Could also check out the Auto Rig Pro ( https://artell.gumroad.com/l/auto-rig-pro https://artell.gumroad.com/l/auto-rig-pro ) plugin in Blender, as it does corrective shape-keys and makes exports to Unity/Unreal trivial. Also, FaceIt ( https://faceit-doc.readthedocs.io/en/latest/ https://faceit-doc.readthedocs.io/en/latest/ ) uses the iPhone Lidar with the Unreal App, and makes facial expression capture less buggy.
Keep in mind most motion capture files are considered live-performances, and must be licensed by the original rights holders:
https://www.mocapclub.com/Pages/Library.htm https://www.mocapclub.com/Pages/Library.htm
https://github.com/MattiasFredriksson/io_anim_c3d/releases https://github.com/MattiasFredriksson/io_anim_c3d/releases
This project sort of works for basic mocap (calibration needs ChArUco board):
https://freemocap.org/ https://freemocap.org/
Or if you have the resources and athletic actors around:
https://www.rokoko.com/ https://www.rokoko.com/
Or for student projects could try:
https://www.mixamo.com/ https://www.mixamo.com/
Hope you make something awesome and fun =3