3 ms·
Blood Money was a good game - way too hard for me as a child but it had an atmosphere and soundtrack that gave it it's own following at the time and place in my
by dingdingdang 1y ago
Blood Money was a good game - way too hard for me as a child but it had an atmosphere and soundtrack that gave it it's own following at the time and place in my memory banks as an extremely well crafted game. Thanks to OP for the article, appreciated!
- the_af 1y agoYeah, it was hard. Then again, many C64 games were hard, but I remember my brother and I really struggling with Blood Money.
- Aldipower 1y agoIt is even harder for me now. I found such games easier as a child.
- bluescrn 1y agoBlood Money is way too hard now. Even when playing on an emulator and cheating a bit with savestates! Was super-impressed by the visuals of the Amiga version at the time, those jellyfish animations and huge claws on the 2nd stage. (Never played the C64 version back in the day, but it does look surprisingly impressive, quite faithful to the Amiga version, a whole lot of stuff moving around at a good speed)
- rkomorn 1y agoI don't know if I'm just at an age of gaming incompetence senility but all the NES and many of the SNES games I've played with emulators lately have been so much harder than I remembered.
- milesvp 1y agoSome of it is practice, but it can’t be understated that many of those games were built with extreme low latency. Input low latency, CRT low latency. The games were already “NES hard” add a couple frames of latency, and you may have halved the time to react to an in game event since you’re going from 1-2frames of lag to 4+. That really effects reaction time. And even for games like Super Mario Bros that are largely muscle memory since all the stages are largely deterministic, the added input lag just makes the game harder than you remember since you may already be used to the lower latency. Oh, and I haven’t even touched on jitter. You might be able to deal with exactly 3frames worse input and screen lag, but if there is ever any deviance from that, the game just got exponentially harder. You could expect almost no jitter on a NES (aside from slow downs from too many sprites), and brains are really bad at compensating for random jitter. I’ve seen demos of marquees played on monitors both with 8fps, one looked jerky, the other looked completely smooth, and the only difference was the smooth one had near zero variance in the framerate.
- dingdingdang 11mo agoYeah, I remember having a friend over and we would take time playing Blood Money on Amiga 500 and then the C64 which fam still had at that point, the Amiga was so much better but the difficulty on both platforms was mentally deranged (as game reviews of that era also indicated)