3 ms·
Yeah, thats a totally fair addition. In fact, it’s one I chose at home (option 3) because I was unwilling to compromise my computing environment just so I coul
by dijit 1y ago
Yeah, thats a totally fair addition.
In fact, it’s one I chose at home (option 3) because I was unwilling to compromise my computing environment just so I could browse the internet and program on the same device I play games with.
If publishers were comfortable developing for Linux, maybe that would change, I don’t think it has to be so binary as “either you have total control or none at all”, especially since there’s so many non-free components to your system already and multiplayer games are a luxury product (and thus; totally optional).
- pjmlp 1y agoThe irony is that they already do, that is what Android games developed with NDK are. So it would be rather easy to port such games to GNU/Linux, they don't bother, because of the cost/benefit in doing so.
- dijit 1y agoits not that easy, Androids userland is pretty far from a valid Linux target, there’s a lot of platform hand holding that exists.
- pjmlp 1y agoIt is the same in what matters, ISO C and ISO C++ support, OpenGL ES, Vulkan, OpenSL ES and OpenMAX. Much closer than porting Win32/DirectX, LibGNM(X)/OrbisOS and so on.