4 ms·
There's VR and then there's VR, Cardboard was limited to 3DoF head tracking with a single button for input, which is not even remotely comparable to what we thi
by jsheard 1y ago
There's VR and then there's VR, Cardboard was limited to 3DoF head tracking with a single button for input, which is not even remotely comparable to what we think of as VR today. Full 6DoF for head and hands has been table stakes for a long time, that's what you need to make something like Beat Saber or HL:Alyx work.