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> Devices will come and go, but the OS will be the core that stays and grows and evolves over time. Say that to my Google Cardboard SDK programs, or the Google
by AshamedCaptain 1y ago
> Devices will come and go, but the OS will be the core that stays and grows and evolves over time.
Say that to my Google Cardboard SDK programs, or the Google VR SDK ones, or Google Daydream ones.
You couldn't have chosen a worse topic on which to dump a generic "ranting about Google abandoning projects is low effort cheap shot", because Google does abandon VR projects (including OSes and APIs, not just devices) every 5 years, almost like clockwork. What I would call "a cheap shot" is to think that this new fancy "OS" will be any different. In fact, I pity the people who still consider jumping on this particular bus _again_.
- jamesbelchamber 1y agoWhy on earth _did_ they abandon cardboard? It was really good for getting VR in the hands of.. well, everybody - and it worked quite well, too (for a bit of cardboard). If they stuck to what they built originally they would be dominating this segment right now.
- ipsum2 1y agoPeople tried Cardboard once and stopped using it.
- asimovfan 1y agoCardboard was great, and except a lack of software there were no problems about it in my opinion. I remember playing flight simulator on google earth and thinking how much potential this had. I have a meta quest 2 now and it is still not clear to me whether it is really that much better than cardboard.
- ben_w 1y agoI think the lack of software that really took advantage of the possibilities and cared about the limitations — that wasn't simply a normal smartphone app with a bad UX because the display was now on your face — is the main reason Cardboard disappeared. It's like: imagine if you just run the original DOOM in DOSBox on a phone and try to play it with the on-screen keyboard — that will obviously suck. Less obviously, even something as simple as going from a NES controller to an XBox controller can radically change experiences. You have to really consider what the right way is to use a system, and instead of doing that a lot of companies clearly go for existing zeitgeist in design language. (From memory as I heard it well before GenAI, real UX experts react to such UI designs in much the same way that artists react to Stable Diffusion). Same goes for most VR stuff: There's some good games, but selling it as that means headsets have to be priced as consoles. That excludes the Android XR, and absolutely excludes the Apple Vision Pro.
- hnbad 1y agoPeople still use it. VR "adult content" is still a thing. I admit that that's the only use case in which it seems to have stuck around that I'm aware of. But if that industry is good enough for OpenAI, maybe there's a there there?
- zmmmmm 1y agoCardboard was what got me interested in the whole area so it had it's value. But I think for about 90% of people it had negative value because it presented such a poor experience to the general user. To this day I ask people if they'd like to try my VR headset and they will say "no I tried that already, I know what it's like". Most of the time they mean cardboard and it bears almost no resemblance to the modern day experience. But 10 years later the impression still sticks.
- PaulHoule 1y agoI got my wife of all people to try a demo app on the MQ3 where cracks appear in your walls and your room gets invaded by aliens and you have to shoot them with the bop gun. She liked it. But no way am I going to get her to sit through a cat simulator or Asgard's Wrath 2. She didn't like Beat Saber at all.
- makeitdouble 1y agoI hear you, but I wouldn't put the blame on Cardboard. The reason these people haven't tried anything else since Cardboard is because VR is still clumsy, expensive, of limited use and/or vomit inducing. I say that as my headset is still in active use after 5 years of owning it. In many respects I think nothing better than Cardboard has yet came out at this point for the ultra casual user. Otherwise people were willing to give the Vision Pro a try because it was launched with much fanfare with a huge press focus, and I'd expect the Meta glasses to also have interest from people getting to try it. These kind of big mainstream targeted events need to happen more often and stick in the news for people's perception of XR to move on.
- wkat4242 1y agoThe problem is not that there's not good experiences now, it's that the lingering bad aftertaste of the bad tracking and overly rough experiences (eg rollercoaster) causes. Nausea is a powerful influence and can really contaminate an experience and cause a really negative lingering association. This is also why we advise people to stop immediately when they feel it to get their VR legs. If they go too long the barrier to put the headset back on is too great. But these days VR tracking is pretty great so it only happens to people who are seriously sensitive now. Especially when teleport motion is used.
- jsheard 1y agoThere's VR and then there's VR, Cardboard was limited to 3DoF head tracking with a single button for input, which is not even remotely comparable to what we think of as VR today. Full 6DoF for head and hands has been table stakes for a long time, that's what you need to make something like Beat Saber or HL:Alyx work.
- underlipton 1y agoCardboard and Project Tango. They had the Quest - both low-end and high-end - before even Facebook did, let alone Apple, and ceded it for no reason. In fact, they canceled Tango FOR Cardboard, meaning that, instead of the world knowing Google for having the most advanced XR platform, they were known for having the cheapest one (albeit also the most accessible).
- wkat4242 1y agoAs a VR enthusiast, cardboard was terrible for adoption. Every time id demo real VR people would be like "oh yeah those rollercoaster videos that make you sick". Because cardboard was shitty 3DoF tracking that causes nausea, was used only for non-interactive experiences and was generally really low quality. It did more to hurt VR adoption than promote it.
- ncruces 1y agoWhich basically means they worked on it, failed, and kept trying. Glasses too.
- zmmmmm 1y agoIt's possible for sure that Google will abandon this and I absolutely recommend anybody considering buying in do so only on the value they can see and realise immediately, not on any future promise. But none of that takes away from the intellectually interesting part of this : what is new here, what possibilities does it open up? What implications does it have? The main reason it's less likely this gets abandoned is because the spotlight in the the AI race is quickly moving to how much contextual information you can pour in about the user's ambient environment so that AI can actually do or say something useful for the user. That pretty much means glasses, and glasses mean you need a spatial computing OS to drive the underpinnings that the whole thing can operate on. Right now the technology for true AR glasses is still 2+ years out so the temporary placeholder for all that functionality is these larger headsets. But line of sight to all the pieces falling into place is there, so all the players are effectively in a long game where they are building up their ecosystems to be ready for the main game when it does arrive.
- makeitdouble 1y ago> The main reason it's less likely this gets abandoned is because the spotlight in the AI race [...] So we're assuming that it won't get killed in 5 years because it's nicely tied to the current bubble ?
- mlvljr 1y ago[dead]