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For consumer hardware spaces (tablets and smartwatches) they're currently acting like they care, but they have previously checked out of those spaces and then c
by wlesieutre 1y ago
For consumer hardware spaces (tablets and smartwatches) they're currently acting like they care, but they have previously checked out of those spaces and then come back years later saying "Just kidding actually we are doing tablets!"
What might save this one is that the Oculus Quest ecosystem being Android based with similar hardware, so it should be pretty easy for an ecosystem of appropriately designed software to get ported over.
Kind of like how big screen Android devices have been an afterthought for most apps (hope you like enlarged phone UIs) but what might rescue tablets this time is foldable phones showing up and making developers consider "what if the screen isn't a tall rectangle?"
I still think there's high chances they have one or two generations of hardware trying to copy the Oculus Quest / Vision Pro and then pull the plug and say "forget VR we're doing AI glasses." They were ahead of the curve with Google Glass, but have that habit of bailing on things and giving up the first mover advantage.
- psunavy03 1y agoAR is going to be on the back burner unless miniaturization improves for the price point. The only player in that space I'm aware of is Anduril's EagleEye, which is Son of HoloLens 2 for the Army's IVAS contract. AFAIK Anduril yoinked all the staff and tech from the HoloLens team (or a lot of the staff anyway) when it fell over. MS and Magic Leap tried to make holographic AR work, but the state of the art wasn't cheap and compact enough for them to make any money on it.