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1.8k$ that is roughly 10x the amount I paid for my XReal Air 2. Does watching movies. Does work as a display using Android desktop mode and the phone as an air
by riedel 1y ago
1.8k$ that is roughly 10x the amount I paid for my XReal Air 2. Does watching movies. Does work as a display using Android desktop mode and the phone as an air mouse [0] (worked best for me).
Wonder what I get for the other 1.6k, that makes me want it...
[0] https://play.google.com/store/apps/details?id=com.htl.agmouse&hl=en-US https://play.google.com/store/apps/details?id=com.htl.agmous...
- rtkwe 1y agoThe XReals are just screens so no tracking and lower resolution at 1080 vs 4k. They're completely different products.
- riedel 1y agoIt is clear to me that it is different tech. However, I am not referring to the tech, but rather those applications they promoting. IMHO, there needs to be a better case for those features. I acknowledge that people want 4k in other places, so I guess it is partially only me. But particularly for the real AR I somehow doubt that resolution is the problem.
- rtkwe 1y agoResolution is extremely important for VR and trying to display screens and text. The best screen you can possibly reproduce is the same resolution as the screens in the eyes and takes up the whole FOV so for anything further back than that the headset can only approximate what the screen would look like (down to the point of diminishing returns where the pixels are smaller than your eye can resolve).
- wkat4242 1y agoThe Xreal One does do tracking. 3DoF by default and 6DoF with the optional camera.
- rtkwe 1y ago$750 and it's one RGB only camera not IR so it doesn't work great from the reviews I'm seeing with supposedly anchored screens drifting pretty badly in normal indoor lighting.
- __m 1y agoDouble the resolution, integrated cpu and gpu, +3 DoF
- xnx 1y ago> Double the resolution and 4x the pixels
- AndrewKemendo 1y agoThe xreal are great and imo do 90% of what I want to do with AR The software ecosystem and wireless are the things lacking
- BoorishBears 1y agoThis is roughly 100x better of a screen so that pricing tracks. (I have Xreals and they're a fun toy, but AVP and this are what the average person thinks of when they think of a virtual screen, not the peephole xreals offer.
- soco 1y agoBut what AR can you do with them? I mean, what AR content can you get nowadays? Labeling the stuff around you? Pedestrian or bike navigation (not full screen display but hints)? Tourist information? Any of this integrates with a sibling app for extra info on the connected phone? I'm asking all this because for games I think VR is much better, and trying to understand the current practical value of customer AR.
- jama211 1y agoI saw someone painting on a real window with a digital image projected onto it with their Apple Vision Pro kinda like a stencil. There are similar use cases like that.
- riedel 1y agoXreal is rather VR (it is nice to see what is around you still). However, where are the actual AR apps that make sense? Also who runs around with a Vision Pro. Then there is the camera issue. If things have not changed, you will not be welcomed in Europe wearing a camera rig (just read Steve Mann's accounts on that).
- wkat4242 1y agoThe good thing about the Xreal One is that the camera is optional and you can remove it. So you can only use it when you have a private space and need 6DoF.
- joshgachnang 1y agoHaving used XReals and Vision Pro (which I assume will be very similar), they're not even in the same ballpark for experience for movies and for desktop. XReals feel like a crappy monitor strapped to your face that bounces with your pulse, tilts, etc and not enough resolution to be good for coding. Vision Pro feels like you're in both the virtual world and real world (plus the ultra wide Mac Virtual Desktop is amazing). I tried to dev on XReal and quickly gave up. Vision Pro I've been using consistently for over a year. Is it worth it? That's personal preference, but I think so.
- hiq 1y agoWhen do you use it? When you're on the go, like on a plane? Or even at home, or in an office? Mostly for coding? Can you use it all day long? I don't think the tech is good enough for me personally but I'm hoping we get there in a few years.
- nullishdomain 1y agoI’m not who you were responding to, but I use it on the plane, at home, mostly for coding but also for entertainment as well. I probably average about 6 to 8 hours a day in the headset. I’ve used a variety of headsets in the past, starting way back with the DK2 for Oculus, and the AVP is the first I felt was truly capable of replacing my monitors.
- hiq 1y agoThanks for sharing. Why at home? Is it simply your main setup, so you got rid of external displays thanks to it? I'd have thought that in a situation where you can easily use regular displays, these were still preferable. I'm surprised that you find it comfortable enough for 6+ hours, especially since you probably need to keep it plugged in. I thought the consensus was that for most users it was hard to keep them on even for just a whole movie.
- joshgachnang 1y agoI'm also using it at home and the office or coworking spaces. Having the giant ultra wide screen all the time is great, and then I usually break out a handful of apps to the side (calendar, Slack, etc) and keep my desktop to almost entirely coding and sometimes browsing (sometimes use the VisionOS Safari instead). I like the setup and it's something I struggle to get with traditional monitors. Add widgets that persist their location has been awesome too. It's definitely comfortable enough, though I got a different strap. I'm plugged in most of the time, and at home I'll wear it when I get up to pee/grab coffee.