3 ms·
Yes, that'a bit too late after ten+ years perhaps but I wished we had a nil type and checking whether the interface is empty was a type assertion. In all other
by aatd86 1y ago
Yes, that'a bit too late after ten+ years perhaps but I wished we had a nil type and checking whether the interface is empty was a type assertion.
In all other cases, like
any(2) == 2, we compare the values.
Then again that would mean that the nil identifier would be coerced into a typed nil and we would check for the nilness of what is inside an interface in any(somepointer) == nil.
wrt the current behavior, it also makes sense to have a nil value that remains untyped. But in many other cases we do have that automatic inference/coercion, for instance when we set a pointer to nil.(p = nil)
That's quite subtle and that ship has sailed though.
- rowanseymour 1y agoAgree the ship has likely sailed, but if it could be addressed wouldn't it be nice to remove nil value interfaces altogether? Maybe start by letting new interface types declare/annotate that they don't box nil values? Then one day that becomes the default. Oh well.
- aatd86 1y agoOh that's probably doable. Introducing something like this is a bit orthogonal to the point above, but yes. It's not straightforward but probably something that will be considered at some point I reckon when thinking about making union interfaces first class. That will require to track a not nil typestate/predicate in the backend, something like that I guess.
- rowanseymour 1y agoHaving pondered on a bit more.. I think it's the struct that would declare that it's not usable as nil, and that in turn would tell the runtime not to box it if it's nil. That would also help the compiler (and copilot etc) spot calls on nil pointers which will panic.
- aatd86 1y agoBut that information disappears when you assign to an interface variable/container that is nillable. It requires an assertion to recover the info about the value inside the interface being not nil. basically `if v.(nil){...} creates two branches. In one we know v is not nil (outside the if block) and it can therefore be assigned to non nillable variables so to speak...
- jerf 1y agoIt's not that the ship has sailed, it is that if you sit down and sketch out what people think they want it is logically incoherent. What Go does is the logically-coherent result of the way interfaces work and the fact that "nil" values are not invalid. It is perfectly legal for a "nil" pointer to validly implement an interface. For instance, see https://go.dev/play/p/JBsa8XXxeJP https://go.dev/play/p/JBsa8XXxeJP , where a nil pointer of "*Repeater" is a completely valid implementation of the io.Reader interface; it represents the "don't repeat anything at all" value. In light of that fact, it would cause the interface rules to grow a unique wart that doesn't accomplish anything if interfaces tried to ban putting "nil" pointers into them. The correct answer is to not to create invalid values in the first place [1] and basically "don't do that", but that's not a "don't do that because it ought to do what you think and it just doesn't for some reason", it's a "don't do that because what you think should happen is in fact wrong and you need to learn to think the right thing". Interfaces can not decide to not box nil values, because interfaces are not supposed to "know" what is and is not a legal value that implements them. It is the responsibility of the code that puts a value into the interface to ensure that the value correctly implements the interface. Note how you could not have io.Reader label itself as "not containing a nil" in my example above, because io.Reader has no way to "know" what my Repeater is. The job of an io.Reader value is to Read([]byte) (int error), and if it can't do that, it is not io.Reader's "fault". It is the fault of the code that made a promise that some value fits into the io.Reader interface when it doesn't. In Go, nil is not the same thing as invalid [2] and until you stop forcing that idea into the language from other previous languages you've used you're going to not just have a bad time here, but elsewhere as well, e.g., in the behavior of the various nil values for slice and map and such. One can more justifiably make the complaint that there is often no easy way to make a clearly-invalid value in Go the way a sum type can clearly declare an "Invalid/None/Empty/NULL", or even declare multiple such values in a single type if the semantics call for it, but that's a separate issue and doesn't make "nil" be the invalid value in current Go. Go does not have a dedicated "invalid" value, nor does it have a value of a given type that methods can not be called on. (You can also ask for Go to have more features that make it harder to stick invalid values into an interface, but if you try to follow that to the point where it is literally impossible, you end up in dependently-typed languages, which currently have no practical implementations. Nothing can prevent you, in any current popular language, from labelling a bit of code as implementing an interface/trait/set of methods and simply being wrong about that fact. So it's all a question of where the tradeoffs are in the end, since "totally accurately correct interfaces" are not currently known to even be possible.) [1]: https://jerf.org/iri/post/2957/ https://jerf.org/iri/post/2957/ [2]: https://jerf.org/iri/post/2023/value_validity/ https://jerf.org/iri/post/2023/value_validity/
- kbolino 1y ago> In all other cases, like any(2) == 2, we compare the values. But any(nil) == nil returns true like you'd expect. The reason that any((*int)(nil)) == nil is false is the same reason that any(uint(2)) == 2 is false: interfaces compare values and types.
- aatd86 1y agothat's another thing that makes it difficult to fix. Same thing here. 2 is an untyped constant so it should have returned true. (even if int is the default picked on short assignment) any(uint(2)) == int(2) should return false indeed however.
- kbolino 1y agoUntyped constants deserve an entry of their own in a list of the language's subtleties, that's for sure. Importantly, untyped constants don't exist at runtime, and non-primitive types like interfaces aren't constants, so any(uint(2)) == 2 can't behave the way you want without some pretty significant changes to the language's semantics. Either untyped constants would have to get a runtime representation--and equality comparisons would have to introduce some heavyweight reflection--or else interfaces would have to be hoisted into the constant part of the language--which is quite tricky to get right--and then you just end up in a situation where any(uint(2)) == 2 works but x == 2 doesn't when x turns out to be any(uint(2)) at runtime.
- aatd86 1y agoNot sure that reflection would be needed. They are exclusively on the RHS. But you're right. They would have a sort of type of their own instead of basically being int under the hood. type conversions do not require reflection. Or maybe you are thinking about something I have overlooked? In any case, not very likely a change anyway.
- kbolino 1y agoLet's assume the runtime representation case, as it's the most flexible. You'd need to do an assignability check to compare it to a typed number. Keep LHS as the interface, and RHS as the untyped constant. That means following the type pointer of LHS, switching on its underlying type (with 15 valid possibilities [1]) or similar, and then casting either RHS to LHS's type, or LHS to the untyped representation, and finally doing the equality check. Something like this (modulo choice of representation and possible optimizations): import ("math/big"; "reflect") type untypedInt struct { i *big.Int } func (x untypedInt) equals(y any) bool { val := reflect.ValueOf(y) if val.Type() == reflect.TypeOf(x) { return x.i.Cmp(val.Interface().(untypedInt).i) == 0 } else if val.CanInt() { if !x.i.IsInt64() { return false } return x.i.Int64() == val.Int() } else if val.CanUint() { if !x.i.IsUint64() { return false } return x.i.Uint64() == val.Uint() } else { var yf float64 if val.CanFloat() { yf = val.Float() } else if val.CanComplex() { yc := val.Complex() if imag(yc) != 0 { return false } yf = real(yc) } else { return false } xf, acc := x.i.Float64() if acc != big.Exact { return false } return xf == yf } } [1]: Untyped integer constants can be compared with any of uint8..uint64, int8..int64, int, uint, uintptr, float32, float64, complex64, or complex128