4 ms·
Essentially as it's described here, right? https://www.youtube.com/watch?v=lStYLF6Us_Q&t=1472s https://www.youtube.com/watch?v=lStYLF6Us_Q&t=1472s Casey refer
by bschwindHN 1y ago
Essentially as it's described here, right?
https://www.youtube.com/watch?v=lStYLF6Us_Q&t=1472s https://www.youtube.com/watch?v=lStYLF6Us_Q&t=1472s
Casey refers to it as "backwards" rendering - starting from the pixel location and determining what should be drawn there, vs. "forward" rendering where you have things you want to draw, and you determine which pixels they will be drawn in.
- Terr_ 1y ago> Casey refers to it as "backwards" rendering Sounds much like "backwards" raytracing in 3D, except with some special rules for an orthographic projection. I know that "except with" makes it sound like a narrow refinement, but I suppose the history of computer display hardware likely has it the other way around.