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> I have to use the ancient OpenGL fixed function pipeline Why do you have to and do you also use parts of the old immediate-mode API?
by dandersch 1y ago
> I have to use the ancient OpenGL fixed function pipeline
Why do you have to and do you also use parts of the old immediate-mode API?
- YesBox 1y agoIt's what SFML uses. Im unable to create my own framework for the time being. Im not using immediate-mode