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Every now and then I feel like making one, as I have a love for them. I still feel like it’s an untapped resource, if there was just such a way to make one that
by jama211 1y ago
Every now and then I feel like making one, as I have a love for them. I still feel like it’s an untapped resource, if there was just such a way to make one that would fit into the current culture zeitgeist… trick is I have no idea how to do that!
- stevekemp 1y agoI wrote one in z80 assembly language, to amuse my child. Making it with such a constrained environment, and language, made it a bit of a challenge. But the end result is that you can run it on any CP/M system you have around! (Or online.) https://github.com/skx/lighthouse-of-doom/ https://github.com/skx/lighthouse-of-doom/
- kqr 1y agoI am actually in the process of writing one in Lua to amuse my child! He's not yet a very strong reader nor typist, so to begin with the story will progress just by moving around, similar to Inside the Facility[1]. This is also to help keep the parser simple – I don't really want to write a parser, but I do need to implement the basics to get an engine in my child's native language. [1]: https://ifdb.org/viewgame?id=stsdri5zh7a4i5my https://ifdb.org/viewgame?id=stsdri5zh7a4i5my
- stevekemp 1y agoWhen we played with our game I had to read a fair amount of the text, but he was able to type in the commands. I did have to explain type "down" instead of trying to write "go down the stairs to the next floor please" which is what he initially wanted to enter.
- mathieudombrock 1y agoNeat, it seems to me like Lua is a great language for text adventures.
- kqr 1y agoIn this case I chose Lua not for its suitability to the problem but because the computer my child has is a NetBSD machine with few things besides Lua installed on it.
- jama211 1y agoCool, so the computer is fairly locked out of social media etc, which is neat
- kqr 1y agoNot even connected to the internet! Whicih is why I picked a BSD -- fairly complete on its own. We'll see how long I can keep it up. I hope to make "connecting to the internet" a temporary thing done for a specific purpose and then one disconnects.
- jama211 1y agoVery cool!
- pja 1y agoArguably "Disco Elysium" is a modern text adventure. A text adventure crossed with a point & click puzzle game in a 3D world admittedly but the vast majority of the actual game itself is contained within the text.
- duskwuff 1y agoIt's a text adventure by anything but the most hidebound traditionalist definition. The text is where all of the real action takes place; the graphics are more an illustration of that text than the reality of the game.
- zem 1y agoand illustrated text adventures have a venerable history; i still have fond memories of "twin kingdom valley" which was released back in 1983. (the graphics were necessarily crude, given the technology of the time, but surprisingly evocative)
- jama211 1y agoI’d call it a point and click adventure as that’s a known genre but I see your point
- jama211 1y agoThat’s… kinda a good point I suppose, I see the comparison.