2 ms·
Nah liquid glass isn't just transparency and gaussion blur, it refracts/bends light around the rims as well as a kind of sub pixel colour splitting on some elem
by Gigachad 1y ago
Nah liquid glass isn't just transparency and gaussion blur, it refracts/bends light around the rims as well as a kind of sub pixel colour splitting on some elements like when you have a water droplet magnifying your screen.
- bathtub365 1y agoThat sounds like maybe a few more multiplies and applying slightly different constants to different colour channels. There is no complex simulation happening.
- mikepurvis 1y agoSounds like some computationally expensive, unnecessary bullshit.
- dontlaugh 1y agoEven an iGPU from a decade ago could handle that easily. There is some other problem with the new UI’s performance.