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Its a double edge sword. Yes, back then 2 year old computer was old, but at the same time every 2 years a new generation of games came out that were like never
by MaxikCZ 1y ago
Its a double edge sword. Yes, back then 2 year old computer was old, but at the same time every 2 years a new generation of games came out that were like never seen before. Each generation was a massive step-up.
Today, a layman couldnt chronologically sort CoD games from past 10 years from looks/play/feel, new Fifa and similar is _the_ same game but with new teams added to it, and virtually every game made is a "copycat with their own twist" with almost 0 technical invention.
- justsomehnguy 1y agoYes, thanks, I don't need "technical invention" in the form of more shaders for hiding the ass quality of the gameplay. Mirror's Edge Catalyst still looks great despite being almost 10 y.o. and manages to bring 2080Ti on it's knees in FullHD+.
- Gigachad 1y agoThis is fine? Today’s games look beautiful and developers are hardly restricted by hardware. Games can innovate on content, stories, and experiences rather than on technology. Feels similar to how painting hasn’t had any revolution in new paints available.
- standardly 1y ago> "copycat with their own twist" with almost 0 technical invention. I think he meant the software side (game-systems wise), not hardware innovation
- boppo1 1y agoAAA games suck compared to 10 years ago though.
- Discordian93 1y agoI disagree, AAA games started nosediving with the seventh generation 20 years ago and only recently have they started to tentatively show signs of recovery.
- opan 1y agoDo you have any examples in mind from each era? I thought Fallout 3 was quite good around back then. Today we've got stuff like Borderlands 4 (or whatever the newest one is) that barely run on anyone's PC, and general game install size has also shot up drastically so it's no longer really feasible to keep most of your games installed all the time and ready to play. I mostly play indie/retro/slightly-old games these days, so I mostly hear of the negatives for modern AAA, admittedly. I'm also tempted to complain about live service, microtransactions, gacha, season passes, and so on in recent big releases, but maybe that would be getting off-topic.
- SSLy 1y ago> Today we've got stuff like Borderlands 4 (or whatever the newest one is) that barely run on anyone's PC Just like Crysis did 18 years ago? >it's no longer really feasible to keep most of your games installed all the time and ready to play. Crysis was around 5% of common HDD back then. Now, it'd be equivalent of around 80 GiB now. That would be just about what Elden Ring with the DLC takes.
- zamadatix 1y agoIt's not a one-or-the-other. One wouldn't want content, stories, and experiences to stagnate just because graphics were improving, so why would the opposite be assumed?