2 ms·
I was writing game engines in Turbo C and assembler in 1988. I don't remember using inline assembler until the 90s. I just had all the graphics routines in a se
by qingcharles 1y ago
I was writing game engines in Turbo C and assembler in 1988. I don't remember using inline assembler until the 90s. I just had all the graphics routines in a separate .asm file which was part of the build process and then linked in.