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I've updated the shader – I think the issue was just that I was initialising the states to random values instead of running a proper degree calculation. The beh
by sgentle 1y ago
I've updated the shader – I think the issue was just that I was initialising the states to random values instead of running a proper degree calculation. The behaviour looked pretty similar to me either way, but now it matches exactly and I added colours to make that clear: https://imgur.com/a/4gZKlSg https://imgur.com/a/4gZKlSg
- airesearcher 1y agoLooks closer. Can’t tell from your example if exact.. but seems better
- airesearcher 1y agoshare a link to the new version of your shader - would love to check it out perhaps also make a version that starts from random initial condition as well? looks promising
- sgentle 1y agoSame link :)
- airesearcher 1y agoLooks better... the one thing I am not seeing is the behavior where they expand in two directions at the same time - but it might be that it's too small. Also it would be better if you started from a much lower density initial condition like 15% density. Also note - while Amazing Dragons shows really interesting behavior microscopically it is not the most balanced rule - there are other variants that are sparser and have a more interesting balance (see gallery, see repo to try them out). I found density of initial conditions is very important and different rules need different densities.