3 ms·
I can't remember the details because we coded the SPU in C, but the PS3 SPUs had odd and even cycles with different access properties too.
by mabster 1y ago
I can't remember the details because we coded the SPU in C, but the PS3 SPUs had odd and even cycles with different access properties too.
- trelane 1y agoDiscussed in the article, should you want a refresher. https://www.copetti.org/writings/consoles/playstation-3#architecture-of-the-spu https://www.copetti.org/writings/consoles/playstation-3#arch...