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It is assumed that any system that uses AI for conversation in games would also implement a sufficiently advanced RAG system and careful prompts to ensure the A
by deadbabe 1y ago
It is assumed that any system that uses AI for conversation in games would also implement a sufficiently advanced RAG system and careful prompts to ensure the AI is only talking about approved facts or talking points.
Customer service AI already is a thing and it works pretty well, games are just an extension of that built upon fictional world data and dynamic events.
I think it would even be neat if you used standard dialog tree interfaces but had an LLM to slightly customize canned responses based on the player’s unique experience or reputation so far, while still communicating the relevant info, this way things feel less scripted.