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Have you investigated Unity’s “HPC#”? This is how you can write C++ in it. If you don’t even want to deal with ECS/DOTS.
by doctorpangloss 1y ago
Have you investigated Unity’s “HPC#”? This is how you can write C++ in it. If you don’t even want to deal with ECS/DOTS.
- YesBox 1y agoI haven’t. One of the reasons I decided to write my own engine was to be able to organize the code/logic my way. I’m pretty sure I would have burnt out from the organizational friction of using eg unity