3 ms·
Love to see it! I think it's terribly unfortunate that we've left the isometric art style of the 90s behind. I'm sure this has been written about and thought ab
by glenstein 1y ago
Love to see it! I think it's terribly unfortunate that we've left the isometric art style of the 90s behind. I'm sure this has been written about and thought about in deeper ways in different spaces, but there has to be more than mere nostalgia to the idea that the art and feel of everything from SimCity, to Age of Empires, to cRPGs had some specific affirmative artistic and aesthetic values that mattered in their own right and were not just a matter of being the best we could do in a given era.
- mikepurvis 1y agoWeren't some of those pre-rendered sprite sheets? Thinking especially of cRPGs and stuff like Diablo 1/2. Not to take away from either direction, or maybe even to say that there's a whole separate era and "look" in there that was post pixel art but before realtime 3D.
- mportela 1y agoI've recently watched a video [1] that mentions how pre-rendered graphics dominated the 90s-early 2000s and were replaced by real-time rendering. You'll probably like it too! [1] The Beauty of Pre-Rendered Graphics https://www.youtube.com/watch?v=e3SwbHIPnfo https://www.youtube.com/watch?v=e3SwbHIPnfo
- glenstein 1y agoGreat recommendation. I screenshotted the list of games at the end. I was aware of commandos but never played it, and I don't think I appreciated how many distinctly rich and interesting environments you get to play in.
- larrik 1y agoIt's also a ton better for people who get motion sickness from any 3d cameras. Like my wife.