6 ms·
Not for us, this is just a common phrase that I don't think is true anymore. We hit scaling issues with just a couple customers. The overhead of rewriting our s
by mountainriver 1y ago
Not for us, this is just a common phrase that I don't think is true anymore. We hit scaling issues with just a couple customers. The overhead of rewriting our servers in rust was actually really low, I found the speed differences in creating the Rust server negligible, so now I just write in Rust.