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It doesn't work as well as you think it would. There are no AIs today that model the world well enough to drive a text adventure. They can be used to embellish
by kqr 1y ago
It doesn't work as well as you think it would. There are no AIs today that model the world well enough to drive a text adventure. They can be used to embellish a more primitive world model, but then they tend to invent details that don't exist. People have tried, it's just not been very good compared to a hand-crafted text adventure.
- kqr 1y agoI forgot to say why it's a problem LLMs invent details: which details are implemented and which are left out is an important part of how the implementer of a text adventure communicates to the player what sort of interaction they should pay attention to and not. Text adventures are incredibly open games so the players need subtle hints on what they should focus exploration on. This is an important part of designing a text adventure that LLMs just do not care about.
- deadbabe 1y agoIt is assumed that any system that uses AI for conversation in games would also implement a sufficiently advanced RAG system and careful prompts to ensure the AI is only talking about approved facts or talking points. Customer service AI already is a thing and it works pretty well, games are just an extension of that built upon fictional world data and dynamic events. I think it would even be neat if you used standard dialog tree interfaces but had an LLM to slightly customize canned responses based on the player’s unique experience or reputation so far, while still communicating the relevant info, this way things feel less scripted.