2 ms·
> even for things that aren’t games This is a slept-on feature of Godot, IMO. It's been my go-to native UI library for all my C# projects since I tried making
by OkayPhysicist 1y ago
> even for things that aren’t games
This is a slept-on feature of Godot, IMO. It's been my go-to native UI library for all my C# projects since I tried making a game with it 2 years ago. It perfectly straddles the line between drag-and-drop WYSIWYG and software defined layout.