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The Rust compiler always produces quite large binaries compared to other programming language. I notice there's a (closed) issue on the Zed github [https://gith
by vilhelm_s 1y ago
The Rust compiler always produces quite large binaries compared to other programming language. I notice there's a (closed) issue on the Zed github [https://github.com/zed-industries/zed/issues/34376 https://github.com/zed-industries/zed/issues/34376],
> At this time, we prioritize performance and out-of-the-box functionality over minimal binary size. As is, this issue isn't very actionable, but if you have concrete optimization ideas that don't compromise these priorities, we'd be happy to consider them in a new issue.