2 ms·
ok for what reason we need sub-pixel rgb anti aliasing here???? does we run game engine for code??
by tonyhart7 1y ago
ok for what reason we need sub-pixel rgb anti aliasing here???? does we run game engine for code??
- trenchpilgrim 1y agoSubpixel antialiasing of fonts is a pretty standard feature for a few decades. Without it, text can look fuzzy on certain displays. > does we run game engine for code?? Zed literally does this; they render their UI using a graphics library just like a video game.
- magackame 1y agoIt's fun to see "GPU accelerated" and "like game engine" when literally every application is rendered the same way with the same APIs.
- trenchpilgrim 1y agoLast I checked I don't create a GL context to make a WPF app.