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PlayStation, Nintendo, and Xbox all have 10s of millions of gamers each. Meanwhile MacOS makes up ~2% of steam users which is probably a pretty good proxy for t
by kllrnohj 1y ago
PlayStation, Nintendo, and Xbox all have 10s of millions of gamers each. Meanwhile MacOS makes up ~2% of steam users which is probably a pretty good proxy for the number of MacOS gamers.
Why would I do anything bespoke at all for such a tiny market? Much less an entirely unique GPU API?
Apple refusing to support OpenGL and Vulkan absolutely hurt their gaming market. It increased the porting costs for a market that was already tiny.
- littlecranky67 1y ago> Why would I do anything bespoke at all for such a tiny market? Because there is a huge potential here to increase market share.