3 ms·
A lot of design in the early era of UIs (until sometime mid-~90s~ Edit:: mid-2000s) was based on a lot of research. From academic research to ergonomics to plai
by troupo 1y ago
A lot of design in the early era of UIs (until sometime mid-~90s~ Edit:: mid-2000s) was based on a lot of research. From academic research to ergonomics to plain old user research. They wouldn't always get it right, but they were learning.
Original Apple guidelines started with things like "Simplified Jungian Perception" on page 18 https://archive.org/details/apple-hig https://archive.org/details/apple-hig
Microsoft collected and analyzed hundreds of thousands of data points about their software. See "No Distaste for Paste" https://web.archive.org/web/20080316101025/http://blogs.msdn.com/jensenh/archive/tags/Why+the+New+UI_3F00_/default.aspx https://web.archive.org/web/20080316101025/http://blogs.msdn...
Now?
Modern designers wouldn't understand what a book is if one hit them in the face. And their "research" is all vibes: "Quantified factors" are "32% increase in subculture perception", "a 34% boost in modernity" and "a 30% jump in rebelliousness" https://design.google/library/expressive-material-design-google-research https://design.google/library/expressive-material-design-goo...
- andrepd 1y agoMore data points for my "everyone is 12 now" theory of the world.
- RedShift1 1y agoBloody hell that google design webpage is terrible to read. And it changed my mouse cursor and made it lag too? It looks to me that the research they did only showed them mockups, not actually using this new design. And why are all color choices so bad right now? They just scream, it puts you on edge just looking at it.
- kbelder 1y agoThat material design site has a hamburger menu hidden behind a single 'dot' icon in the upper right? That's really doubling down...