3 ms·
Very much unlike printed text, for 3D and 2D rendering, the difference between native and non native resolutions is huge in terms of sharpness. A whole host of
by FrostKiwi 1y ago
Very much unlike printed text, for 3D and 2D rendering, the difference between native and non native resolutions is huge in terms of sharpness. A whole host of rendering techniques give subpar results if that cannot be guaranteed, even if off by one pixel. It's a basic necessity, that in WebGL you may or may not have.