4 ms·
Have you considered emulating instead?
by ebbi 1y ago
Have you considered emulating instead?
- trenchpilgrim 1y agoThere are still many beloved games that don't emulate well.
- xandrius 1y agoReally? Like what?
- WhiteDawn 1y agoThe Stuntman series is a still painful example. Blame the odd non-IEEE-754 floating point implementation changing physics enough that AI fails most of the missions which softblocks progress quite egregiously
- Ndymium 1y agoMade me laugh though, when in the first level that it completely blocks, the director tells you to get close to a pickup, but the car you're chasing smashes the pickup to the sky like Team Rocket. Last I heard there was a feature branch for testing a software implementation of floating point that would fix these issues, but naturally it would be a lot slower. I haven't tried it myself.
- CaptainOfCoit 1y ago> The Stuntman series is a still painful example. I tried PS2 emulation just a year to ago, just to play Stuntman and found the same thing, painfully slow and barely playable.
- trenchpilgrim 1y agoIn my case I'm a big fan of Ace Combat and PCSX2 has rendering issues in both software and hardware modes: https://github.com/PCSX2/pcsx2/issues/10976 https://github.com/PCSX2/pcsx2/issues/10976 https://github.com/PCSX2/pcsx2/issues/12173 https://github.com/PCSX2/pcsx2/issues/12173 It's gotten better (no more black untextured planes!) but the best experience is still on original hardware.