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But I would say Free software also has not lost. It also has the advantage that it will get better with time and a lot of commercial software gets worse throug
by not--felix 1y ago
But I would say Free software also has not lost. It also has the advantage that it will get better with time and a lot of commercial software gets worse throug enshittification. We also saw this with blender, I think free software will win eventually
- sbuk 1y agoBlender is an interesting case. It's seeing wider adoption in studios generally - an Oscar win has helped and the recent Blender Conference had talks from Framestores vizdev[1] and Paramounts in-house teams[2]. Blender 5.0 is around the corner, which is adding more and more industry standard features[3][4], though recently there was a discussion about pulling away from the VFX Reference Platform[5][6], which they have walked back from[7]. It's not there yet, but it's gaining mindshare rapidly. Enshittification in DCCs is interesting. Arguably the two dominant companies, Autodesk (Maya, 3ds Max) and Maxon (Cinema 4D) are on that path, whereas SideFX (Houdini) is kicking ass! [1] https://youtu.be/BtZ-ien0WOk https://youtu.be/BtZ-ien0WOk [2] https://youtu.be/DJu7C6tVM8o https://youtu.be/DJu7C6tVM8o [3] https://youtu.be/UiIJytlTFPc https://youtu.be/UiIJytlTFPc [4] https://landscape.aswf.io https://landscape.aswf.io [5] https://devtalk.blender.org/t/blender-and-vfx-reference-platform-feedback/37123 https://devtalk.blender.org/t/blender-and-vfx-reference-plat... [6] https://vfxplatform.com https://vfxplatform.com [7] https://devtalk.blender.org/t/vfx-reference-platform-statement/37863 https://devtalk.blender.org/t/vfx-reference-platform-stateme...